Archie Hilton
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a60def7a02
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texture: Use texture abstraction
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2024-05-26 20:46:22 +01:00 |
Archie Hilton
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c904055632
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debug: Use a real logging library
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2024-05-26 19:53:26 +01:00 |
Archie Hilton
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3584b4c861
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Get textures working
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2024-05-24 21:38:16 +01:00 |
Archie Hilton
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d3506737f0
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Wrap glfwTerminate() in DEBUG symbol
This prevents asan from spitting out a lot of unhelpful warnings.
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2024-05-14 22:01:38 +01:00 |
Archie Hilton
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4eb6d9de2c
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Move object and vertex data into Quad and Mesh
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2024-05-14 21:04:15 +01:00 |
Archie Hilton
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2141e9d338
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Add stb_image so we can begin texture work
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2024-05-11 20:10:10 +01:00 |
Archie Hilton
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d7996a991e
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wip: Basic spinning triangle demonstration
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2024-05-06 18:14:17 +01:00 |
Archie Hilton
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dc6292b46f
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Add glm; go back to basic glfw window context
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2024-04-19 22:35:25 +01:00 |
Archie Hilton
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6ed4c3ed17
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Initial code commit
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2024-04-08 21:08:39 +01:00 |