debug: Use a real logging library
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3584b4c861
commit
c904055632
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@ -7,6 +7,7 @@ set(CMAKE_CXX_STANDARD 20)
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#set(CMAKE_BUILD_TYPE Debug)
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find_package(PNG REQUIRED)
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find_package(spdlog REQUIRED)
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add_subdirectory(glfw)
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add_subdirectory(src)
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@ -6,6 +6,7 @@ add_executable(Exponent
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)
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target_link_libraries(Exponent PUBLIC glfw glm::glm ${PNG_LIBRARY})
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target_link_libraries(Exponent PRIVATE spdlog::spdlog)
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target_include_directories(Exponent PUBLIC ${CMAKE_SOURCE_DIR}/include
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${PNG_INCLUDE_DIR})
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@ -15,7 +15,7 @@
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#include <pngconf.h>
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#include <string.h>
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#include <iostream>
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#include <spdlog/spdlog.h>
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Quad::Quad(std::span<float> verts, const Uniform &uniform_data)
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: m_mesh(verts) {
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@ -30,7 +30,7 @@ Quad::Quad(std::span<float> verts, const Uniform &uniform_data)
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png_const_bytep header[8] = {0};
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if (fp == NULL) {
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std::cerr << "Couldn't find file!" << std::endl;
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spdlog::error("Can't find texture file!");
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throw std::exception();
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}
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@ -70,8 +70,6 @@ Quad::Quad(std::span<float> verts, const Uniform &uniform_data)
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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fclose(fp);
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std::cout << color_type << std::endl;
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glGenTextures(1, &tex_id);
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glBindTexture(GL_TEXTURE_2D, tex_id);
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24
src/main.cc
24
src/main.cc
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@ -6,6 +6,7 @@
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#include <fstream>
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#include <iostream>
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#include <spdlog/common.h>
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#include <sstream>
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#include <string>
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#include <vector>
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@ -14,6 +15,9 @@
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#include <array>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <spdlog/spdlog.h>
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// This has to come last.
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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@ -24,15 +28,15 @@
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static std::vector<Quad *> quads = {};
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static void dbg_log(const char *str) { std::cout << str << std::endl; }
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void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei length,
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const GLchar *message, const void *userParam) {
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fprintf(stderr,
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"GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = \n\t%s\n",
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(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity,
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message);
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// TODO: Dedupe
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if (type == GL_DEBUG_TYPE_ERROR) {
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spdlog::error("GL TYPE {:x} SEV {:x}: {}", type, severity, message);
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} else {
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spdlog::trace("GL TYPE {:x} SEV {:x}: {}", type, severity, message);
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}
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}
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static void key_callback(GLFWwindow *w, int key, int scancode, int action,
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@ -63,7 +67,7 @@ void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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}
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static void init_shaders() {
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dbg_log("Initialising shaders");
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spdlog::trace("Enter shader init");
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const std::vector<std::pair<GLuint, std::string>> shaders = {
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{GL_VERTEX_SHADER, VERTEX_SHADER_LOCATION},
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@ -102,7 +106,7 @@ static std::array<float, 7 * 6> verts({
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// Do the work of initialising opengl so we can draw stuff
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static void init_opengl() {
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dbg_log("Initialising opengl");
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spdlog::trace("Initialising opengl");
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// During init, enable debug output
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glEnable(GL_DEBUG_OUTPUT);
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@ -120,7 +124,9 @@ static void init_opengl() {
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}
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int main() {
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dbg_log("Initialising glfw");
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spdlog::default_logger()->set_level(spdlog::level::info);
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spdlog::trace("Initialising glfw");
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// Initialise GLFW
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if (!glfwInit()) {
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exit(EXIT_FAILURE);
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