Archie Hilton
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2e5c5fdf8c
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Delete shaders after program compilation
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2024-05-14 21:48:49 +01:00 |
Archie Hilton
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f5883d0219
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Close shader file handles once done
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2024-05-14 21:48:33 +01:00 |
Archie Hilton
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aa8c0f8594
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Switch to GLFW 3.4
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2024-05-14 21:48:20 +01:00 |
Archie Hilton
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78c38fcc2d
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Enable asan and ubsan
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2024-05-14 21:48:06 +01:00 |
Archie Hilton
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50461ad4c8
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Clean up quads after finishing
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2024-05-14 21:15:17 +01:00 |
Archie Hilton
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4ce0f0d2f4
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Add vector of quads instead of just one
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2024-05-14 21:13:18 +01:00 |
Archie Hilton
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1b9b0d85e6
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Add framebuffer resize callback
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2024-05-14 21:13:05 +01:00 |
Archie Hilton
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4eb6d9de2c
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Move object and vertex data into Quad and Mesh
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2024-05-14 21:04:15 +01:00 |
Archie Hilton
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2141e9d338
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Add stb_image so we can begin texture work
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2024-05-11 20:10:10 +01:00 |
Archie Hilton
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ef03920fa6
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Add rotation and translation uniforms
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2024-05-10 22:23:35 +01:00 |
Archie Hilton
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267bd2216c
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Remove build files
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2024-05-10 20:54:41 +01:00 |
Archie Hilton
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4a49261722
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add build to gitignore
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2024-05-10 20:53:59 +01:00 |
Archie Hilton
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d7996a991e
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wip: Basic spinning triangle demonstration
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2024-05-06 18:14:17 +01:00 |
Archie Hilton
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487dae631f
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Specifically use C++20
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2024-05-06 18:13:57 +01:00 |
Archie Hilton
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0402051837
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Clean up build dir, shouldn't be committed
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2024-05-06 18:13:43 +01:00 |
Archie Hilton
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67048a14f4
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Add link to the thing I'm following
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2024-04-19 22:54:25 +01:00 |
Archie Hilton
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dc6292b46f
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Add glm; go back to basic glfw window context
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2024-04-19 22:35:25 +01:00 |
Archie Hilton
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6ed4c3ed17
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Initial code commit
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2024-04-08 21:08:39 +01:00 |
Archie Hilton
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55b86fcd01
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2024-04-08 19:59:14 +01:00 |