d3506737f0
Wrap glfwTerminate() in DEBUG symbol
ec0155bc77
Enable openGL debug output
fb4a412db5
Delete VBO on mesh deletion
2e5c5fdf8c
Delete shaders after program compilation
f5883d0219
Close shader file handles once done
4ce0f0d2f4
Add vector of quads instead of just one
1b9b0d85e6
Add framebuffer resize callback
4eb6d9de2c
Move object and vertex data into Quad and Mesh
d7996a991e
wip: Basic spinning triangle demonstration
487dae631f
Specifically use C++20
0402051837
Clean up build dir, shouldn't be committed