• Joined on 2024-02-13
archie pushed to main at archie/Exponent 2024-05-14 21:03:20 +00:00
cc697b7a7c Stop spinning quads around like a madman
archie pushed to main at archie/Exponent 2024-05-14 21:02:05 +00:00
d3506737f0 Wrap glfwTerminate() in DEBUG symbol
ec0155bc77 Enable openGL debug output
fb4a412db5 Delete VBO on mesh deletion
2e5c5fdf8c Delete shaders after program compilation
f5883d0219 Close shader file handles once done
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archie pushed to main at archie/Exponent 2024-05-14 20:13:23 +00:00
4ce0f0d2f4 Add vector of quads instead of just one
1b9b0d85e6 Add framebuffer resize callback
4eb6d9de2c Move object and vertex data into Quad and Mesh
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archie pushed to main at archie/Exponent 2024-05-11 19:10:13 +00:00
2141e9d338 Add stb_image so we can begin texture work
archie pushed to main at archie/Exponent 2024-05-10 21:23:41 +00:00
ef03920fa6 Add rotation and translation uniforms
267bd2216c Remove build files
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archie pushed to main at archie/Exponent 2024-05-10 19:54:08 +00:00
4a49261722 add build to gitignore
archie pushed to main at archie/Exponent 2024-05-06 17:14:24 +00:00
d7996a991e wip: Basic spinning triangle demonstration
487dae631f Specifically use C++20
0402051837 Clean up build dir, shouldn't be committed
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archie pushed to main at archie/Exponent 2024-04-19 21:54:30 +00:00
67048a14f4 Add link to the thing I'm following
archie created branch main in archie/Exponent 2024-04-19 21:53:28 +00:00
archie pushed to main at archie/Exponent 2024-04-19 21:53:28 +00:00
dc6292b46f Add glm; go back to basic glfw window context
6ed4c3ed17 Initial code commit
archie created repository archie/Exponent 2024-04-19 21:37:24 +00:00