add_executable(Exponent main.cc GLProgramLoader.cc stb_image.cc Quad.cc Mesh.cc ) target_link_libraries(Exponent PUBLIC glfw glm::glm) target_include_directories(Exponent PUBLIC ${CMAKE_SOURCE_DIR}/include) target_compile_definitions(Exponent PRIVATE GLFW_INCLUDE_NONE) file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/shaders/shader.frag" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/shaders/") file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/shaders/shader.vert" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/shaders/")