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No commits in common. "d3506737f0a01a5b50af50e80941c98673a47f60" and "4ce0f0d2f4c033a03748aef824fb12490cc1a409" have entirely different histories.
d3506737f0
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4ce0f0d2f4
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@ -3,8 +3,7 @@ cmake_minimum_required(VERSION 3.21)
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project(Exponent CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fsanitize=undefined -g")
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set(CMAKE_BUILD_TYPE Debug)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fsanitize=undefined")
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add_subdirectory(glfw)
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add_subdirectory(src)
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2
glfw
2
glfw
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@ -1 +1 @@
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Subproject commit 7b6aead9fb88b3623e3b3725ebb42670cbe4c579
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Subproject commit 228e58262e18f2ee61799bd86d0be718b1e31f9f
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@ -9,7 +9,6 @@ add_executable(Exponent
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target_link_libraries(Exponent PUBLIC glfw glm::glm)
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target_include_directories(Exponent PUBLIC ${CMAKE_SOURCE_DIR}/include)
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target_compile_definitions(Exponent PUBLIC "$<$<CONFIG:DEBUG>:DEBUG>")
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target_compile_definitions(Exponent PRIVATE GLFW_INCLUDE_NONE)
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/shaders/shader.frag" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/shaders/")
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@ -24,8 +24,6 @@ static GLuint compile_shader(GLenum shader_type, const std::string &path) {
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std::string shader_source_str = shader_source_stream.str();
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const GLchar *shader_source = shader_source_str.c_str();
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shader_file_handle.close();
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GLuint shader_id = glCreateShader(shader_type);
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if (shader_id == 0) {
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@ -79,9 +77,5 @@ GLuint compile_and_link_program(const std::vector<std::pair<GLuint, std::string>
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throw GLProgramException(std::format("Program {} link failed:\n{}", program_id, error_log));
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}
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for (auto &s:shader_ids) {
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glDeleteShader(s);
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}
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return program_id;
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}
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@ -19,5 +19,4 @@ Mesh::Mesh(std::span<glm::vec2> verts) {
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Mesh::~Mesh() {
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glDeleteVertexArrays(1, &vao);
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glDeleteBuffers(1, &vbo);
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}
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13
src/main.cc
13
src/main.cc
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@ -90,6 +90,8 @@ static GLuint vertex_buf[2];
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static GLuint array_buf[2];
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static const GLuint vertex_data_position = 0;
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static Quad *o1;
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static std::vector<Quad *> quads = {};
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static std::array<glm::vec2, 6> verts({
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@ -119,8 +121,8 @@ static void init_opengl() {
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dbg_log("Initialising opengl");
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// During init, enable debug output
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(MessageCallback, 0);
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glEnable ( GL_DEBUG_OUTPUT );
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glDebugMessageCallback( MessageCallback, 0 );
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// Configure the context's capabilities
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glClearColor(0.0, 0.0, 0.0, 1.0);
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@ -170,13 +172,8 @@ int main() {
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glfwPollEvents();
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}
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for(auto q: quads) {
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delete(q);
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}
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delete(o1);
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glfwDestroyWindow(w);
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#ifndef DEBUG
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glfwTerminate();
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#endif
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exit(EXIT_SUCCESS);
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}
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