quad: Actually use the rotation member

This commit is contained in:
Archie Hilton 2024-05-26 21:53:12 +01:00
parent 25087ea6b4
commit a65885d2bf
1 changed files with 2 additions and 3 deletions

View File

@ -37,8 +37,7 @@ void Quad::draw(GLFWwindow *w) {
glm::mat4 translate = glm::mat4 translate =
glm::translate(glm::mat4(1.0f), glm::vec3(m_pos_x, m_pos_y, 0.0f)); glm::translate(glm::mat4(1.0f), glm::vec3(m_pos_x, m_pos_y, 0.0f));
glm::mat4 rotate = glm::mat4 rotate = glm::rotate(glm::mat4(1.0f), glm::radians(m_rotation),
glm::rotate(glm::mat4(1.0f), (float)glfwGetTime() * glm::radians(50.0f),
glm::vec3(0.0f, 0.0f, 1.0f)); glm::vec3(0.0f, 0.0f, 1.0f));
glm::mat4 scale = glm::scale(glm::mat4(1.0f), glm::vec3(1.0f)); glm::mat4 scale = glm::scale(glm::mat4(1.0f), glm::vec3(1.0f));
glm::mat4 model = translate * rotate * scale; glm::mat4 model = translate * rotate * scale;