main: Add another useless quad
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@ -117,10 +117,13 @@ static void init_opengl() {
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init_shaders();
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quads.push_back(new Quad(std::span<float>(verts), uniform_locations));
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quads.push_back(new Quad(std::span<float>(verts), uniform_locations));
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quads[0]->m_pos_y = 40;
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quads[0]->m_pos_x = 40;
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quads[1]->m_pos_y = 40;
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quads[1]->m_pos_x = 400;
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}
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int main() {
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